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Blitzkrieg 3 in essence does follow this model, however it foregoes the microtransactions (thank goodness). These “social” or Facebook games are generally designed to keep you hungry for upgrades that just give you pointless stat buffs, that make you hungry for the next upgrade, all with the option to buy resource/experience boosts with microtransactions to speed up the process for a while. It’s clear that Nival have also taken a lot of inspiration from various “social” games for the multiplayer portion of B3. In principle it’s not a bad idea, competing against just another faceless opponent is nowhere near as much fun as competing against someone whom you can chat with before and after a match, trading insults with them and their mothers (I’m sure Nival don’t intend to drag anyone’s mother into this), and more importantly, embarrassing them in front of their peers. Nival’s grand design with Blitzkrieg 3, is to integrate multiplayer with social features. The new Blitzkrieg is of course another WWII RTS style game, with obviously much improved graphics to its predecessors, however apart from making the tanks prettier, Nival have been experimenting with some new and unconventional multiplayer mechanics.
#Blitzkrieg 3 all units series#
The previous Blitzkrieg games were both well received WWII RTS’s that gained a strong fan base, but after a ten year gap since Blitzkrieg II, a third iteration of the series came as a surprise to all. Blitzkrieg 3 is a WWII RTS from Nival Interactive.